![]() ![]() guess all has been said on the matter of DF's graphics Dwarf Fortress and Towns seem way farther along an graphics. Besides from content and graphics of course. I'd even appreciate a quick write up what people who played both prefer in Towns over Gnomoria or the other way around. All games have people liking them, so its a fair point comparing them if people dont senselessly bash one of the three, because obviously all three have their advantages and disadvantages. The games seem similar enough so that comparions between Gnomoria/Towns/Dwarf Fortress are rather unavoidable. I am not bothered by talk about Towns btw. Since I see a lot of potential in this game, I'll keep you all updated about the progress of course Purely taken from my ass, but considering his progress in the last updates and the amount of bugs/crashes I experienced, I'd say we have about a 4+ weeks period of smaller content/UI and MAJOR bugfixing updates before we see updates focussing on adding major gameplay additions. Smart move too, since those small additions might be enough to have people looking forward to the weekly updates. He also said that he cant do bug fixing 24/7, because his brain will become pudding in that case, so he is likely to add smaller stuff (some UI information maybe? Probably an easy task for in between, or some more decorative items) with his bug fixing updates. He mentioned that he would like to have a short term schedule, though after he is finished with the current bugfixing-athon.įrom what I understand there will be a few weeks of bug squashing now, with the highest priority on getting the game stable to "release" it, so that he can focus on adding content. You read the upcoming features post, so you know that the dev doesnt want to have a clear schedule on stuff to do right now. There isnt much that goes into these containers atm. I was sort of hoping strawberries go into crates/barrels, but no luck. You might actually try getting something into containers which cant be contained, btw. ![]() You might be lucky with the following (backup your save so that you dont waste time on doing this): Delete your old stockpile, create a new one somewhere else and check whether they now use containers. I dont think you can actually designate how you want them to be used currently. I havent actually tried it, but as the dev also acknowledged, the situation surrounding the containers isnt perfect. So that issue is likely going to be sorted out at some point.ģ. I read somewhere that its planned to make containers "Moveable" and designate containers TO certain stockpiles so that you can control which stockpile has how many containers. I cant prove it, but my guess is that the "max containers" is only the max number of crates/barrels. Doesnt seem dangerous at all, compared to the way DF handles this scenario especially.Ģ. It also starts by pouring in rather low on the bottom and continuously rises, so that all the gnomes have more than enough time to get out of there. The water is really, really slow in pushing into the new pathway. I had the same issue and simply tried it. Playable demo limited to six days.ĭF is still ultimately a better game, but Gnomoria shows you the ropes with better graphics, the UI is not that much better due to no hotkeys. Worldgen is retardedly slow considering it's just the map you're on and not an actual world with other kingdoms, etc. Digging designations, especially up/down staircases, are mind cracking frustrating with isometric view point and mouse control. ![]() Can't command military to anything except patrol, guard or just be in a squad. Research to build new items doesn't seem to work. Farms must be on the surface for max production. Stockpiles priority doesn't work well and stuff rarely gets put away correctly. Not told if a gnome dies, if an invader shows up, etc. Virtually no keyboard shortcuts, everything and that means EVERYTHING is handled through right click context menus. Graphics can be set to just about any resolution. Can turn off and on hidden levels, like an x-ray view. Lighting and daytime/night-time effects. The graphics look pretty clean and nice. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |